Parva Machina

The studio

Last updated: October 8, 2026

Parva Machina is a one-person game studio making strategy, puzzle and simulation games. All three open in the browser, run offline after the first load, and take no data off your device.

The name is Latin for “small machine”, and the whole design takes that at its word: a mechanism whose rules are visible, whose parts can be counted, and which you can open and look inside.

No publisher, no dashboard

This is an independent project: no publisher, no funding round, and no analytics dashboard quietly deciding what gets built next. Feedback is the only signal — if something is unfair, unclear or plainly broken, writing in about it is what actually changes the game.

That has a cost too: the roadmap depends on how much time one person has, and no dates are promised. In exchange, no game is designed to make a number on a chart go up.

One engine, two shells

Every game shares the same skeleton:

  • A rule core — pure TypeScript, zero runtime dependencies. The whole game lives here: state, rules, the opponent AI, the win condition.
  • A web shell — statically exported. There is no server side, because there is nothing to run.
  • A mobile shell — iOS and Android, coming soon, running the same engine. Not a separate edition; a second window onto the same game.

Turkish and English are both there from the first release; neither is a translation bolted on afterwards.

The most visible consequence of this shape: there was never a server behind the games. So there is no connection to drop, no database to fill and no account to close. Running offline is a durability decision before it is a privacy one.

Three games

Game Genre What it is
SilkWard Turn-based puzzle Along the Silk Road, 36 levels + 6 hidden, three acts
Regnarium Short 4X strategy 480 hexes, 30–45 minutes, no dice
SysAdmin Crisis Terminal simulation 10-night campaign, gamified terminal commands

Each has a page here and a site of its own: this page is the publisher’s catalogue entry, the game’s own site is the product page. All three games.

Each game has its own site, its own code and its own palette. The only thing they share is the maker — and the component standard, the common colophon that sits in every game’s footer.

This site follows the same rule

No analytics, no cookies, no third-party scripts, fonts or embeds. Everything the page loads comes from this domain; the content security policy enforces that at the browser level, and continuous integration checks every build for a leaked external origin. The details are on the privacy and cookies pages.

Contact

Write to contact@parvamachina.com. Why there is no form, and where else the studio can be reached, is on the contact page.

About Centvix

Centvix is a technology umbrella brand that brings SaaS products, open-source projects and software services together under a single engineering culture. Every product under the umbrella is built to the same standards of quality, security and transparency. Products are designed to be measurable, maintainable and long-lived. Through its Labs and Foundation sub-brands, Centvix builds open tooling and supports the open-source community.

centvix.com →

About the founder

Muhammet Şafak is the founder of Centvix: a software engineer, systems architect and engineering researcher who has been building software since 2008. The current focus is the architecture, scalability and reliability of high-traffic distributed systems. That work includes independent research examining system behavior through reproducible measurements, always choosing technology by the problem rather than the language. The rest of the time goes into open-source tools and infrastructure software under the Centvix umbrella.

muhammetsafak.com →